Using Video Replay During Games
By Mike Kuchar
Senior Research Manager
X&O Labs
Twitter: @MikekKuchar
Introduction:
One little-known rule change from the NFHS two years ago has gone virtually unnoticed… and it could be one of the biggest opportunities for high school coaches in 2015.
In 2013, the NFHS changed its Football Rule 1.6.1.2 to allow the use of video during games. The change allows the use of video on iPads and other tablets by coaches and players.
Specifically, coaches can use iPads and other tablets during games to communicate with players when both players and coaches are on the sideline (off the playing field); to communicate with players when the players are between the sideline and 9-yard marks; and during a conference with players inside the 9-yard marks, but only coaches are allowed to use the tablets.
However, it is illegal for coaches on the sideline to use iPads or other tablets to communicate with players inside the 9-yard marks; and, it is illegal for coaches to use iPads or other tablets to communicate with players during a conference inside the 9-yard marks.
See the NFHS’ illustrations below for a clarification and continue reading to see how to do it…


In the Real-World…
So, here’s what this rule change means in the real-world…
- Seconds after a play, you can watch the video replay and make immediate corrections.
- After a series, you can immediately show your players video replay and, again, make immediate corrections.
- At halftime, your first half of film is already broken down, so you can review the video with your coaching staff, decide which corrections need to be made, and then, meet with your team to watch film and discuss the changes.
With this rule change, gone are the days of watching film on Saturday only to discover the one or two changes you could have made to win yesterday’s game. And, our favorite, you’ll no longer have to “get on” a kid on Monday due to a blown assignment, because you’ll be able to immediately show him the mistake and make changes during the game.
You can see now why we’re excited about NFHS Football Rule 1.6.1.2. This rule change allows us as coaches to be more efficient, timely and it quickly improves player performance.
But Here’s the Big Question…








It’s important to note that the alignments of safeties in Quarters Coverage will depend on how many receivers are to their side of the formation. Remember that Quarters coverage is a “mirrored” coverage, where one side of the secondary is working independently of the other side. Because the offense can present various looks to each side of the formation, we will detail the changes in alignment in Case 2 and Case 3 of our report. Here, we’ll start with fundamentals and techniques of those safeties and how you can get them more involved in the run game.

A two-man surface clearly eliminates an extra gap in the run game, which is probably why many coaches prefer to blitz the two-man surface in passing situations. However, we did find that some coaches are using a two-man surface pressure to affect the run game, but not the weak side run game. Montana State defensive coordinator Jamie Marshall uses what he calls “backer” check, which tells the bubble linebacker in his four-down front to pressure the B gap. It’s a solid first and second down call in the run game and fits well against 11 personnel run game. It’s a three-deep, three-under pressure out of the four down front.

Does this scenario sound familiar? You spend all week studying film, opponent tendencies, drawing plays, teaching your players in the film room and on the field; you have put together what you thought was the perfect game plan only to see your team fall short. The next day you study the film and all you do is ask yourself why did I do that? Why were we trying to be something that we are not? Your film session is filled with players making mental mistakes and not playing like they are capable of playing. This article is designed to highlight some of the mistakes that are common in the game plan process.
The Storm Speed Sweep is a concept that we have incorporated to attack the flank of the defense. When we designed it we wanted it to be different than the other Speed Sweeps that people see on a weekly basis. We feel our version gets the flank faster, is highly efficient, and forces the defense to adjust on the fly to defend it. The results were a play that was 64% efficient, which means it gained 4 yards, or converted the situation, and averaged 6.7 yards per carry. The Speed Sweep also produced 6 big plays (runs over 20) and 4 touchdowns in 2014.
Offenses are evolving year after year and are finding ways to put defenses in a bind. We are starting to see a lot of offenses use a variety of motions, zone fakes and misdirection to confuse and put the defense in a bad position. All of this “eye candy” can take your players out of position and create an edge for the offense. At Kenton High School (OH), we have incorporated a number of drills that help teach our defensive backs the eye discipline they need to more often be in position to make a play.







You look down at your call sheet and look for the perfect run play for 3rd and 3. You talk through the headphones and signal the play in to the QB. He walks to the line and the first thing he does is see if he can throw it. This is the basic process in all of our run game that doesn’t involve a jet motion. Using the philosophy of throwing uncovered in your game is a great way to add an option aspect to your offense. It is an easy way to help you call your run game because your QB will make your call a great play.







The One-Back Power play is a simple scheme that is easy to teach assignment wise and can be adjusted to account for any defensive alignment or post-snap movement. This play and our Counter play are taught in tandem as they are both gap schemes that are very similar, especially on the front side. The game film attached to this clinic report shows all of the techniques discussed below done improperly and properly. 

